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Education - How AR & VR Are Significant for the Education Sector in 2020 and Beyond - B-AIM PIC


AR And VR In Education

Today, companies worldwide are using augmented and virtual reality to provide better learning and training experience in schools, and industries, including healthcare, retail, real estate, and automotive. In the last few years, both technologies have significantly evolved to impact real-world applications. Reports by markets and markets propose that the augmented and virtual reality in the education market is expected to grow from USD 9.3 billion in 2018 to USD 19.6 billion by 2023. The increasing need for offering personalized learning experience and the rising adoption of training solutions in the corporate landscape is expected to drive the market growth.

Schools and colleges are changing their traditional methods of teaching. Virtual and augmented reality will completely revolutionize the way teachers teach and students learn. Technology-enabled learning and smart boards have replaced conventional blackboards, chalks, and textbooks.

Augmented and Virtual Reality

Augmented Reality enhances the real world by adding virtual digital objects or contents in the real-world environment. Objects can be images, videos, or interactive data. AR can be experienced with portable devices such as mobile phones, smart glasses, etc.

Virtual Reality creates an immersive 3D experience, fully artificial environment, and makes the user feel that the virtual world is real. User experience artificial sounds and visuals as if they’re in a digital world. Virtual reality headsets are used to immerse users in the digital world.

How AR And VR Will Revolutionize The Education Sector?

Augmented and virtual reality is the reality of the future educational system. Technology is already a significant factor impacting the education sector with digital content, smart classrooms, and online assessments. Implementing new technologies such as AR and VR will empower students and teachers to explore and learn more effectively. AR VR in primary education especially can make a meaningful impact as it enhances learning fundamental skills in a fun and engaging way. It enables students to learn faster and provide a better learning experience. Higher education often categorizes sophisticated subjects; leveraging immersive technology here can bring complex topics to life. It can also fuel vocational training. The ability to experience training in the digital world and conduct simulations based on real-world phenomena without leaving the classroom is transforming the educational space. Here are some reasons why AR VR will transform the educational industry-

  • Increase engagement via interactivity

  • Boosts learning potential

  • Personalized learning experiences

  • Practical learning

  • Keep students engaged

Use Cases

Immersive technologies have the potential to transform the education industry. AR VR enhances the way we learn and teach, illustrating how and why of the lessons. Here are some of the use cases of AR and VR technology.

  1. Virtual field trips: Immersive applications can let students experience what one would have been experiencing the past and witness a historic moment using digital reality. VR headsets can be used for a field trip to museums, countries while sitting in the classroom or home. This will provide opportunities for students to experience historical events and contributes to a deeper understanding of the subjects.

  2. Medical education and training: Immersive technologies can be used in the lessons of chemistry, biology, physics, etc. Applications can show complicated processes such as the human brain and visualize the abstract notions in digital reality. It equips students to merge the theoretical and practical parts of lessons. Immersive realities can boost students’ interest in innovative solutions that are more captivating than just explanations by faculties. It also enables safe and effective medical simulations to teach trainee doctors and paramedics, reducing risk and increasing confidence.

  3. Classroom Education: AR VR in the classroom can turn ordinary sessions into interactive and engaging experiences. Immersive technology helps students better understand and remember information. For instance: the AR app can allow students to see dinosaurs in action and explore varieties of birds and animals in a real-world environment.

  4. Student Recruitment: Virtual tours enable students to explore the school or university campus in the world. These virtual tours are less expensive. VR experience increases student’s engagement and helps them to make their decisions about the university.

Conclusion

Augmented and virtual reality is redefining the teaching and learning process. AR VR will become more accessible as new head-mounted displays and applications emerge to provide an immersive experience on a large scale and with less expense. Immersive technology has the potential of being the most prominent breakthrough in the education industry.

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